Skip to main content

Nice one, Stanley

For Christmas I was given a Blu-ray of the movie 2001: A Space Odyssey. I quite often refer to this film in my books, usually to point out the dangers of making extrapolations based on the present, but it's the first time I've actually watched it properly since seeing in Cinerama in 1968, and I have to say that one segment absolutely blew me away.

Effectively, it's a film in four parts. There's the first 'dawn of man' segment, which these days looks rather hokey, a second section on a space station and the Moon, the third on Discovery's voyage to Jupiter and the fourth the weird bit through the stargate that no one really understand.

The part I've usually criticised is the second. Here, for instance, we see space shuttles operated by Pan Am (remember them?) and a Bell Telephone operated video phone with large screen live video - but no mobile phones. However I had forgotten just how great the third segment is.

This is the part with the infamous HAL 9000 speaking computer who becomes murderous (giving us the film's catchphrase line: 'Open the pod-bay doors, Hal.' Of course, once more the tech extrapolation is way off. Here we have a pretty well sentient computer built in the 1990s and the ability to send a manned mission to Jupiter in 2001. If only. (For IT history buffs, by the way, it struck me for the first time that when Dave takes out Hal's circuits to 'kill' him there is an interesting reversed parallel with the old IBM 'golden screwdriver' trick, but that's a different story.) However, there were three aspects of this segment that were stunning.

First was the silence. Kubrick made the brave decision to play it how it really is, so whenever we see action out in space, it is completely silent. When it's from the viewpoint of someone in a spacesuit, you hear their breathing, but in the 'outside' shots it is dead, eerily silent. This is particularly effective when Dave has to enter the ship without a helmet and is blasted into the airlock by the outrush of air from the pod. Wonderful - and really shows up pretty well every movie since.

Second is the quality of the visuals. As we watch the Discovery float past a star field it's easy to be blasé, because we have seen it all so many times with CGI. But what you have to remember is that this was 1968. There was no CGI - or anything even comparable in looks. This was the original and it still looks stunning. Much kudos to Kubrick, Douglas Trumball and the rest of the special effects people.

Finally there was the interior environment. It would be impossible to send a mission to Jupiter without using some sort of rotating environment to provide artificial gravity - and there it is in all its glory. (Admittedly, I think the diameter is too small to avoid motion sickness, but that's being picky.) And boy does Kubrick use it. His main interior set is basically a circular strip that the two main characters walk around the inside of. Wherever their feet are, is down. So you will see them walk to what was, effectively, the ceiling to sit in a chair - all looking perfectly natural. It is a work of genius.

The shame is, I don't think many young sci-fi movie buffs would have the patience to sit through it, because it is glacially slow. In 1968 these visuals were so jaw-dropping you could happily spend 5 minutes just watching a spaceship passing - but it is agonisingly slow now. Bring yourself to get past that, though, and you can only marvel at the wonders of this film.

Image from Wikipedia

Comments

Popular posts from this blog

Why I hate opera

If I'm honest, the title of this post is an exaggeration to make a point. I don't really hate opera. There are a couple of operas - notably Monteverdi's Incoranazione di Poppea and Purcell's Dido & Aeneas - that I quite like. But what I do find truly sickening is the reverence with which opera is treated, as if it were some particularly great art form. Nowhere was this more obvious than in ITV's 2010 gut-wrenchingly awful series Pop Star to Opera Star , where the likes of Alan Tichmarsh treated the real opera singers as if they were fragile pieces on Antiques Roadshow, and the music as if it were a gift of the gods. In my opinion - and I know not everyone agrees - opera is: Mediocre music Melodramatic plots Amateurishly hammy acting A forced and unpleasant singing style Ridiculously over-supported by public funds I won't even bother to go into any detail on the plots and the acting - this is just self-evident. But the other aspects need some exp...

Murder by Candlelight - Ed. Cecily Gayford ***

Nothing seems to suit Christmas reading better than either ghost stories or Christmas-set novels. For some this means a fluffy romance in the snow, but for those of us with darker preferences, it's hard to beat a good Christmas murder. An annual event for me over the last few years has been getting the excellent series of classic murderous Christmas short stories pulled together by Cecily Gayford, starting with the 2016 Murder under the Christmas Tree . This featured seasonal output from the likes of Margery Allingham, Arthur Conan Doyle, Ellis Peters and Dorothy L. Sayers, laced with a few more modern authors such as Ian Rankin and Val McDermid, in some shiny Christmassy twisty tales. I actually thought while purchasing this year's addition 'Surely she is going to run out of classic stories soon' - and sadly, to a degree, Gayford has. The first half of Murder by Candlelight is up to the usual standard with some good seasonal tales from the likes of Catherine Aird, Car...

Why backgammon is a better game than chess

I freely admit that chess, for those who enjoy it, is a wonderful game, but I honestly believe that as a game , backgammon is better (and this isn't just because I'm a lot better at playing backgammon than chess). Having relatively recently written a book on game theory, I have given quite a lot of thought to the nature of games, and from that I'd say that chess has two significant weaknesses compared with backgammon. One is the lack of randomness. Because backgammon includes the roll of the dice, it introduces a random factor into the play. Of course, a game that is totally random provides very little enjoyment. Tossing a coin isn't at all entertaining. But the clever thing about backgammon is that the randomness is contributory without dominating - there is still plenty of room for skill (apart from very flukey dice throws, I can always be beaten by a really good backgammon player), but the introduction of a random factor makes it more life-like, with more of a sense...