Sorry, games again! But this is the last of the series.
After my recent dip into the nostalgia of game playing while reading the book on the makers of Doom, I just had to have a go at a game. There was a temptation to revisit the past and fire up a copy of the Seventh Guest or Doom itself (both available on Mac, though sadly my old favourite, the X-Wing series isn't so I would have make to do with Wing Commander III). And I may still do so, though as I pointed out in the piece on Netflix and games, I'm not sure I could make the time for serious playing time any more.
However, while perusing 'best of' lists to see what's recommended on the Mac at the moment, I noticed some 'best on iPad' games and was tempted to spend the enormous sum of 69p on a game called The Room - and I am so glad I did.
If you ever played something like Seventh Guest, this is a bit like the puzzles without all the wandering around. The Room limits you to a single table - but on that table is the most gorgeous, complex puzzle box you ever saw. And if you complete it and open the box - another, even more wonderful box emerges. One, for instance, turns into a gorgeous planetarium and orrery.
It's hard to describe the puzzles without giving too much away, but they range from simple physical discoveries along the lines of 'if I turn that bit it will open a door in which I will find something', through the need to build a gear chain to get some machinery running to spotting an inscription on the back of a photograph that tells you in an obscure fashion how to position something you will discover later (and only be able to see through a special viewing glass). It is brilliant! And did I mention it was cheap? Even better, it's a couple of years old, so The Room 2 is waiting for when it's completed.
There is a hint system, but most of the time you can make progress without it. I'm so glad I read that book...
After my recent dip into the nostalgia of game playing while reading the book on the makers of Doom, I just had to have a go at a game. There was a temptation to revisit the past and fire up a copy of the Seventh Guest or Doom itself (both available on Mac, though sadly my old favourite, the X-Wing series isn't so I would have make to do with Wing Commander III). And I may still do so, though as I pointed out in the piece on Netflix and games, I'm not sure I could make the time for serious playing time any more.
However, while perusing 'best of' lists to see what's recommended on the Mac at the moment, I noticed some 'best on iPad' games and was tempted to spend the enormous sum of 69p on a game called The Room - and I am so glad I did.
If you ever played something like Seventh Guest, this is a bit like the puzzles without all the wandering around. The Room limits you to a single table - but on that table is the most gorgeous, complex puzzle box you ever saw. And if you complete it and open the box - another, even more wonderful box emerges. One, for instance, turns into a gorgeous planetarium and orrery.
It's hard to describe the puzzles without giving too much away, but they range from simple physical discoveries along the lines of 'if I turn that bit it will open a door in which I will find something', through the need to build a gear chain to get some machinery running to spotting an inscription on the back of a photograph that tells you in an obscure fashion how to position something you will discover later (and only be able to see through a special viewing glass). It is brilliant! And did I mention it was cheap? Even better, it's a couple of years old, so The Room 2 is waiting for when it's completed.
There is a hint system, but most of the time you can make progress without it. I'm so glad I read that book...
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