Skip to main content

Designer error #1

I've always been fascinated by user interface design - the design of the way a person interacts with a product. It tends to be thought of as a computer software thing, but it applies to anything a person interacts with: a car, a fridge... even a door. And as soon as you design a user interface, you are open to designer error. When people try to use your product and get it wrong, the natural inclination is to think that they are idiots. But, in fact, I think of this as Designer Error #1, which is simply defined:
If someone uses your product incorrectly, it is your mistake, not theirs.
I suffered from Designer Error #1 myself on one of my websites recently. But before getting to that, one or two of you may have a nagging doubt. Surely Designer Error #1 can't apply to a door? Does it make sense to talk about user interface design of a door? It certainly does. For quite a while, designers loved producing minimalist glass doors with no obvious hinge or handle. Often these were set in a large swathe of glass. And it would be discovered after their installation that no one could find the door. And when they did, they didn't know which side to open it. Often the post design fix was to resort to signage - but it would have been so much simpler if they had made the hinges visible or put a push plate on the door.

Another example of Designer Error #1 with doors was when British Airways built its swish new headquarters, Waterside. I spent an enjoyable half hour once watching this error in operation on the toilets there. The door into the toilets had a nice clear pull handle on it - a large vertical tubular bar type handle. And person after person would come up to the door and pull the handle. And nothing happened. Because you had to push the door to open it. The designer, it seems, loved symmetry (as they often do), and because there was a pull handle on the inside, put one on the outside too. Fail.

My Designer Error #1 came on my website www.hymncds.com which sells CDs and downloads of accompaniments to hymns. Most of the purchase are straightforward - you either buy CDs or you click through to download from the likes of iTunes and Amazon. But there is an option to order a bespoke CD - one where you choose the tracks from the circa 2,000 strong library and the CD is made to order. Because of the way the pricing works, there are two items required to buy a bespoke CD - a flat production/shipping cost, and a variable amount for the tracks, depending on how many you want. The website made this very clear with a label immediately above the purchasing buttons saying:


However, two purchasers within 24 hours simply paid for the tracks and didn't buy the CD itself, which then required an apologetic email asking for more money and general messing about.

The natural inclination is to think 'Can't they read?! It was obvious, in big letters!' But that's Designer Error #1. It was my fault. The ideal fix would have been to make it only possible to buy one with the other, but that isn't an option with the software I have. So instead I've made two changes. Rather than just have the instruction, then a string of purchase buttons, I have merged the two into a kind of action list:


And then, if you do just add the tracks to your cart, you get a reminder there as well:


It's not perfect, but it's a heck of a sight better. If buyers still get it wrong, they are clearly silly. But it would still be Designer Error #1, and I would have to go back to the virtual drawing board.

Comments

Popular posts from this blog

Why I hate opera

If I'm honest, the title of this post is an exaggeration to make a point. I don't really hate opera. There are a couple of operas - notably Monteverdi's Incoranazione di Poppea and Purcell's Dido & Aeneas - that I quite like. But what I do find truly sickening is the reverence with which opera is treated, as if it were some particularly great art form. Nowhere was this more obvious than in ITV's 2010 gut-wrenchingly awful series Pop Star to Opera Star , where the likes of Alan Tichmarsh treated the real opera singers as if they were fragile pieces on Antiques Roadshow, and the music as if it were a gift of the gods. In my opinion - and I know not everyone agrees - opera is: Mediocre music Melodramatic plots Amateurishly hammy acting A forced and unpleasant singing style Ridiculously over-supported by public funds I won't even bother to go into any detail on the plots and the acting - this is just self-evident. But the other aspects need some exp

Is 5x3 the same as 3x5?

The Internet has gone mildly bonkers over a child in America who was marked down in a test because when asked to work out 5x3 by repeated addition he/she used 5+5+5 instead of 3+3+3+3+3. Those who support the teacher say that 5x3 means 'five lots of 3' where the complainants say that 'times' is commutative (reversible) so the distinction is meaningless as 5x3 and 3x5 are indistinguishable. It's certainly true that not all mathematical operations are commutative. I think we are all comfortable that 5-3 is not the same as 3-5.  However. This not true of multiplication (of numbers). And so if there is to be any distinction, it has to be in the use of English to interpret the 'x' sign. Unfortunately, even here there is no logical way of coming up with a definitive answer. I suspect most primary school teachers would expands 'times' as 'lots of' as mentioned above. So we get 5 x 3 as '5 lots of 3'. Unfortunately that only wor

Why backgammon is a better game than chess

I freely admit that chess, for those who enjoy it, is a wonderful game, but I honestly believe that as a game , backgammon is better (and this isn't just because I'm a lot better at playing backgammon than chess). Having relatively recently written a book on game theory, I have given quite a lot of thought to the nature of games, and from that I'd say that chess has two significant weaknesses compared with backgammon. One is the lack of randomness. Because backgammon includes the roll of the dice, it introduces a random factor into the play. Of course, a game that is totally random provides very little enjoyment. Tossing a coin isn't at all entertaining. But the clever thing about backgammon is that the randomness is contributory without dominating - there is still plenty of room for skill (apart from very flukey dice throws, I can always be beaten by a really good backgammon player), but the introduction of a random factor makes it more life-like, with more of a sense